﻿/**
 *------------------------------------
 * @file Material.cpp
 * Rodeo Game Engine source file
 * Copyright(c)2010-2013 Marcin Goryca
 *------------------------------------
 */
#include "renderer\material.h"

namespace rodeorenderer
{
Material::Material()
{
    specular_[0] = 0.0f;
    specular_[1] = 0.0f;
    specular_[2] = 0.0f;
    specular_[3] = 0.0f;

    ambient_[0] = 0.0f;
    ambient_[1] = 0.0f;
    ambient_[2] = 0.0f;
    ambient_[3] = 0.0f;

    diffuse_[0] = 0.0f;
    diffuse_[1] = 0.0f;
    diffuse_[2] = 0.0f;
    diffuse_[3] = 0.0f;

    shininess_[0] = 0.0f;
}

}    //end of rodeorenderer namespace